![]() This employee of Murkoff was planning to spill company secrets, so as punishment, he was strapped up, blindfolded, and left to us so we could take him to the electric chair. In the beta, I, along with a friend and some poor stranger we dragged along for the ride, were tasked with transporting a ‘mole’. While ethically ambiguous, the execution made for some great horror content Isolated in groupsĮach trial is loosely based on making your way through a dark and confusing maze filled with traps, locked doors, trinkets, and, most importantly, larger-than-life enemies. Maybe I’m a scaredy-cat no matter the situation, but I found the multiplayer in The Outlast Trials to be just as stomach-churningly horrific as the single-player mode. ![]() If the horror stemmed from isolation, surely being with four of your mates would dampen the mood? ![]() So when I heard Red Barrels’ next Outlast game would step into multiplayer horror, I had concerns, mainly if it could capture that well-known fear if you’ve got company. Outlast is a game of flight and not fight. You have no help, no weapons, and no friends. In all the previous games, you’ve been armed with only a camcorder and a few batteries, you must make your way through the nightmare relying on your wits. Whether it’s climbing over the wall into a supposedly abandoned mental facility or flying into a cultist village, developer Red Barrels terrifies you by isolating you from the hope of any help. It was this fear that I remember so palpably from the first Outlast games.Įach game opens with your character crossing a threshold into isolation. I immediately felt the raw terror of being aloneįrom the moment I woke up in the distorted hellscape of the Outlast Trials Murkoff facility, I immediately felt the raw terror of being alone.
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